1. Based on your
experience in various cyberspace venues, is there, as Short et al, (1976),
proposed, a lack of the presence of others when communicating and interacting
online? And does this affect how you behave?
When communicating in a
cyberspace venue, such as Second Life, there does feel to be the presence of
others, but not in the same way as when you are talking to someone in person.
You know that the other person is there talking to you, but unless you can also
see them, there is a feeling of detachment there, and the feeling that it’s not
‘real’. This can influence a change in behaviour towards other people, such as
saying things that you wouldn’t in the ‘real world’, because there is a lack of
accountability there for what you say and do.
2. Which of the
criticisms of the 'social cues filtered out' model of Sproull & Kiesler do
you find to be the most compelling evidence against its validity...and why?
The studies conducted by
these two psychologists to explore the loss of social cues in cyberspace only
took place between fifteen and thirty minutes, giving a very limited sample of
results. It was argued that if time was unrestricted to explore this possibility,
there would be no difference in the amounts of social context cues and socio-emotional
expressions. The original model does not provide enough evidence for social
cues, because of the time limitation.
3. Is the suggested
increase in private self-awareness when we are online, always a healthy thing?
Why?
I believe that the
increase in awareness is not always a healthy thing, as it can lead to us
over-analysing everything we do and say, and we may come across to others as
cold and calculating. However, it also makes us more aware of what we say, and
who we say it to, which perhaps then makes us more tactful. If we are more
aware of ourselves, that can make it easier to communicate online, as we know
exactly what we mean and what we are trying to say.
4. Having been in a
graphical virtual world for a couple of weeks now, do any of the theories or
findings we covered in today's lecture, explain how you 'feel and think' when
there?
I personally feel that
none of the theories in today’s lecture covered how I feel and think when in a
virtual world, but theories we studied previously do. For example, when talking
to others in Second Life, I don’t feel any kind of differences between us like
I do in real life. I feel like I’m on an even footing with everyone else, like
my opinion is just as valid and is respected by others in the group. Also, I
feel that I am a little braver in this virtual world, expressing my opinions in
a way I don’t feel confident enough to in real life. I am more aware of what I
say to others and I could feel their presence even though we were instructed not
to talk verbally while completing the online task.
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