1. How do the
affordances of Facebook and pure text-based chat rooms differ? Which of these
differences do you consider may have led to the death of chat rooms and the
meteoric rise of social network sites?
Text-based chat rooms
are purely text conversations between people, with no other forms of
communication. Facebook, however, has room for images and videos to be shared
between people. As for the death of chat rooms, this may be caused by the fact
that Facebook can be used by people to communicate in more ways, allowing
people to share more of their lives with their online friends. Chat rooms don’t
allow this, so this is probably why social network sites have gained popularity
over chat rooms. People probably prefer communicating in different ways,
especially with people from other parts of the world that might not speak
English. With pictures, it may be easier for people to communicate.
2. Comment on the
quality of spatiality in graphical worlds and how this affordance might be
related to a sense of 'immersion' and presence/co-presence.
In graphical worlds, a
person would have the sense of being in a different world as long as they are
there. They would feel as if they had travelled to a different place completely
separate from the real world. As a result, a person may become deeply immersed
in this new world and may even be reluctant to return to their own world. They
would have a sense of presence in this alternate world, and it would affect
their ability to function in the real world. They would end up spending more
and more time in the alternate world, and would eventually lose their relationships
with the people they know.
3. Consider which personality
traits (if any) may be related to the feeling, in some, of 'deep immersion' in graphical worlds.
A person who is deeply
immersed in a graphical world, such as Second Life, may be antisocial towards
the people they know in the real world, as they will be thinking of their
alternate world and the friends they have there. They may get confused at times
when dealing with their real lives, and be unsure of what is real and what isn’t.
It could lead to mental health issues as a person spends less time in the real
world.
4. Overview the main
reasons you chose the SL avatar you did.
The avatar I chose had
hair similar to mine, which is mostly why I chose it. I liked the clothing that
she wears, as she has a similar style to me, so I saw some of myself in her. Also,
there were a few avatars that I liked the look of, but they were already taken
by the time I was choosing mine. Of the avatars that were available, the avatar
I chose was the one I liked the best. I am ultimately happy with the avatar I
chose for use in Second Life.
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