I do think that
hyperpersonal communication exists because in certain venues, such as Facebook and
Second Life, it goes beyond simple text. Visuals are used to enhance the
experience of communicating with other people, and this is turn helps us to
create an image of ourselves to present to the virtual world, which may not
always be accurate. It may not be the same face seen by people we know in the ‘real’
world. For example, when choosing an avatar in Second Life, we may choose one
that is nothing like how we really are, but rather how we would like to be, and
this is how other people see us online.
2. Do you think group
memberships are important to communication in cyberspace and why?
Group memberships are important,
because it gives us a sense of belonging. We become part of an online community
with like-minded people who share the same interests and opinions as us, and in
some cases we might not have that with people in the ‘real’ world. As a result,
we seek out people who are like us and join their communities, and it can be
comforting to know that we aren’t alone in the way we think about things. We
can express what we really feel to these people, because we know that they feel
the same as we do, and we don’t have to lie or pretend just to save face.
3. How are norms
developed and monitored in cyberspace?
I think that norms are developed
as general rules of what is and isn’t acceptable for communicating with other people.
A lot of the time, it is basic common sense where to draw the line (i.e. not
blatantly insulting other people in public), and has some parallel with how
people should behave in the real world. These tend to be monitored by either
site administrators, or in forums by moderators to enforce the rules that have
to be followed.
4. To what extent do the
models discussed apply to graphical virtual worlds, such as Second Life?
The hyperpersonal model
allows for anonymity in SL, as people use avatars for communicating with others
and don’t reveal their true selves if they don’t want to. They don’t hold back
as much as they would normally because they aren’t accountable for as much sue
to anonymity. In fact, most of the models discussed this week include this;
people are completely anonymous in SL, and they have lower inhibitions because
nobody really knows them and they may be more daring than they would be in real
life. Also, people can thus create a false image of themselves.